Question 1
in what ways does your media product use develop or challenge forms and conventions of real media products?
In my music video I challenged the conventions of real media products such as music videos, by displaying females within a non typical way, in the video it is seen that there isn’t any over sexualisation within the video music video often tend to show intimate scenes for example Nicki Minaj's "Anaconda" music video. The genre of music which I chose also helped me to challenge typical conventions used within music videos, I used a unique setting for a rock music video which was a school this is develop the non-conventional elements of my music video. I used Mise-en-scene to develop forms of media connotations within general rock music video such as isolation death aggression. But I used quiet locations dark settings and worm eye shots to develop the common narrative of suicide and death, the common death storyline is a common convention for music videos as well particularly rock music videos.
there are many conventions used within music videos such as long shots close ups and mid shots, the long shots are often used to discover the setting and at times make us as the audience empathize with the settings. The mid shots are often used to tell the story between the artist and or actors within the productions, this is often used in many music videos. The close-ups are used to show the emotions of the characters and the artists, this again is a common shot and convention used in music video to create tension and feelings.
I have learned that the conventions of a music video often vary depending on the genre and some of the conventions are similar if not the same between different genres of music for example for rap and hip hop they have the same type of conventions, so jewellery, exotic locations, sports cars these are often conventions used in both rap and hip hop, however for rock the conventions would be different they have iconic conventions like drugs, alcohol.
For digipaks the generic convention would be to use 4 pictures which often link to create a narrative of the album and songs within the album, for rock they often use unique unusual pictures for their digipak design for example linkin park “Reanimation” they used a robot with wings, and for nirvana’s never mind album you saw a sinking baby trying to grab money. However for my digipak I decided to challenge the typical conventions by using a normal image of myself, however I used low key lighting to connote the character’s feelings and emotions throughout the music video.
For adverts they often use a mid-shot or close up image of a person, adverts often use music as it is another way of expressing the personality of the company for example on TV for Cadbury’s they used music to provide a sense of humor, and now music is a convention used in adverts. My advert is different because I am using an image and it is a depressing image. for my advert I used a close-up of me being in complete darkness, there isn't really much conventions used in my advert.
Question 2: How effective is the combination of your main product and ancillary texts?
My ancillary texts links to my main product, the themes within my ancillary texts and main product are the same the theme is isolation and loneliness. I have a clear brand identity my music video has got a brand identity, it Is important to have a house style as once you have the “house style” that works for your genre you are able to apply this to all your work to show continuity and also it shows that you have a serious inclination when it comes to work that you are producing. I had the same colours used within my music video digipak and my advert. I constantly use the colour black to indicate darkness throughout the advert, music video and digipak.
The ancillary texts also link to main product in terms of images as well as you can see that I am alone in all the images that I used as well, and you can see that the facial expressions used within all the images link as well, as I am depressed, the constant feeling of numb is apparent with all the isolation, anger and pain used within the main product and ancillary texts.
I think that the digipak will sell because the music video connotes the feelings portrayed in my music video, and I think the narrative throughout the digipak is very appealing and you can get many different connotations as the pictures vary from the main character being happy to smashing a guitar on a bench, the contrast in emotions will intrigue many target audience members and as a result I think I will get a lot of consumers based on the contrast in feelings emotions and just basic picture quality, as some pictures are shown to be blurry but that is done on purpose it is trying to indicate that he is not really noticeable. and the other picture is clear and crisp however it shows the aggressive side to the main character which suggests that the happiness is unclear and he is essentially numb in the first photo, the quality of the second photo shows that his anger and isolation is clear.
this is why i think that the combination of my main product and ancillary texts are effective and why the advert would sell the digipak to the audience.
Question 3 what have you learned from your audience feedback
Some of the negative audience feedback made me realize that when I edit within the future i have to make the continuity of my production is better than the one in this music video
Question 4. How did you use technologies in the construction and research, planning and evaluation stage.
in this question I will be talking about how I used technology in research,planning,construction and evaluation.
I will start off talking about the technology used in construction, I used an apple mac computer when editing, this was one of the creative decisions regarding technology that I used, the reason why I used an apple mac computer and not a normal PC is because apple has more programmes which is an essential feature it had considering that I was doing a music video, as a result I had a lot more editing programmes to choose from this would help me construct my music video.however I did have some trouble using a mac computer there were times where I couldn't open up my work unless specific programmes were closed and this at times delayed my task of producing a music video.
another piece of technology that I used was digital cameras, the benefit of me using a digital camera was that I didn't need any film to subsequently film my music videos, it also allowed me to take a number of pictures without having any real issues, digital cameras are also a lot easier processing information from the camera. i found out that a digital camera can store a lot more pictures and film recordings than a normal camera as well.
However I found that even though digital cameras store a lot, when putting the images onto a normal PC I found out that it was too small or too large for specific programmes on the PC, for example a picture that was captured on a digital camera but was deemed too small for a programme called paint.
I also used digital editing in the form of final cut pro as an oppose to imovie, Final Cut Pro has a lot of editing features in comparison to iMovie. However, this could make it more difficult for the user to use as it may be a bit to complex. For example: Effects -> Video Filters -> Border -> Basic Border,
another reason why I choose to use final cut pro over imovie is because You could add more clips onto your timeline in comparison to iMovie. On iMovie you can only add 18 clips whereas with final cut pro there is no limit, this is better for media production because you are able to be more flexible in decisions as what to what scenes do you want to choose.
However there were times where final cut pro was corrupt and sometimes had difficulty opening up files you had previously saved, another issue was that final cut pro takes longer to fully compose a whole production compared to imovie, I know this because I have previously used imovie for a production that I had made.
I will now talk about research, and the technology I used in research. for my research i used technology such as youtube, google, blogger, prezzi. technology wasn't really required that much however i used different sources of technology for my research, I will talk about why I used prezi
One of my favorite aspects of Prezi (assuming it is used correctly) is the ability to have movement actually become part of the presentation. For instance, if you are talking about ‘Imagery,’ you can have Prezi zoom in (past the word Imagery) and display examples of the imagery you are discussing. The movement relates to the terms and examples, creating a visual link for the students.
however I found out that Prezi's makes your computer easy to freeze. i used internet sites such as google because i find it the best place to find information and other than the occasional internet connection issues there were no issues using google.
I find that using blogger is the easiest form of technology used for my research and planning as a result i will know how to use it and all the features added onto the site, however with the basic nature of blogger It makes the presentation of the blog very poor.
I will now talk about how i used technology in planning.
I didn't really use much technology in planning, I used blogger,mobile phone.
again for blogger I found it easier to use for planning, I find it easier to structure my work on blogger however i have never experimented with any other type of technology to store my work so I dont know whether it would be easier, harder more beneficial or less beneficial.I used my mobile phone to take pictures of my settings and storyboard, this is a quick way to take a picture, however the quality isn't always good when using a phone.
in the evaluation stage the technology that I used was quicktime player and I also used facetime, Facetime enabled me to capture the audience reaction to my music video, and it also allows the viewers when being questioned or when reacting to a scene from your production allows them to express themselves in a different way, they would be able to express themselves verbally which is better for some viewers as they are able to make their point in a more articulate manner, i used QuickTime player to do Director's commentary and to summerise audience feedback QuickTime player is a simple and efficient way of providing audio analysis it is also fairly easy to set up, however the negative for both of them is that I experienced playback issues at times and the song was louder than the music at times.